A sequel to the critically-unnoticed Moonlancer for the 2022 LOWREZJAM. Heavily inspired by Starfox 64, this game takes the prequel and gives it another pseudo-dimension! Blast your way through the solar system and stop a powerful enemy from taking over every planet within reach.


WASD - move your ship

Left Mouse Click  - Fire main weapon (you can hold it)

Right Mouse click - Use bomb (consumable)


Press P to reset the game in an emergency(Sorry the game doesn't save progress if reset)


Game Design/Code/Art - Brando

Music and SFX - Scott Kirkland

Comments

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Great gameplay, awesome visuals, all achieved within a 64*64 package! Impressive and fun stuff, great job! Move over, Star Citizen!

This game rocks. You absolutely nailed the vibe of SF64 (Quite enjoyed Corn Area lol)

I got the same excitement from getting that sweet, double blue laser as I did 20 years ago playing SF.

I'm amazed that this game is so polished considering you made so many playable planets. You used the 64x64 space very well, and made the most of every pixel.

I am also a sucker for trying to make a complete game from my ideas, and I struggle to get the real meat of the game through. This is very inspiring work.

Having played through to the end I have just a couple things to leave as feedback:

  • I found Aqua to be the hardest stage because it seemed to rely on the luck of getting an upgraded laser to be able to survive, and the first time through it I never saw one so it became too much to handle.
  • The only bug I found was that sometimes the whole screen would get stuck in the "damaged" effect red tint. I think this would happen if I accidentally clicked outside the game window while being damaged, and I could undo it by clicking inside the window a few times - but holding down the fire button would not resolve it.

Overall I played through half the game with the red screen anyway because I was having a blast. Awesome job!

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This is fun!! Love the nostalgic vibes. Great work for 2 weeks 💪

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Thanks so much! I'm a sucker for always trying to make a rather "complete" game out of an idea.

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Great game! :> really love the 3D effect of it all!

Thank you! It actually took a bit of work to make both the enemies and projectiles only collide at certain depths. Thanks for playing!